Hidden Shrine

Personal project rendered in Unreal. The majority of this was completed in six weeks under the guidance of Jeremy Huxely in his CGMA course. It is heavily inspired by the history, culture, and environment of Japan. The procedural textures displayed were created in Substance Designer.

I was Honored by 80.Level with an interview about the early processes in creating this scene. You can read it here : https://80.lv/articles/hidden-shrine-game-location-production/

Participant of www.cgtrader.com Awards

Detail Lighting

Detail Lighting